Ghost of Yotei is stirring excitement in the gaming community, making waves as both a highly anticipated and incredibly secretive project. Recently, Sucker Punch gave fans a gorgeous, action-packed preview of the upcoming sequel to Ghost of Tsushima. Yet, despite the visual feast, the plot and gameplay details are still largely under wraps. What we do know, however, is the introduction of a new protagonist, Atsu, and that this adventure takes place 300 years after the events of the first game.
At a glance, Ghost of Yotei bears a striking resemblance to its predecessor, Ghost of Tsushima. But set in a different era with a protagonist driven by unique motives, it could bring fresh dynamics to the table. With most available information coming from the reveal trailer, fans have been dissecting every second. One scene, in particular, suggests a possible nod to the horse-taming feature seen in Tears of the Kingdom. A brief moment might provide a glimpse at a new horse-taming gameplay element, marking a notable shift from what players experienced in Ghost of Tsushima.
In the trailer, around the one-minute-and-fifty-second mark, Atsu is seen riding amidst a group of wild horses. While this could simply be an aesthetic choice, it might also hint at a significant evolution in gameplay. Unlike the beginning of Ghost of Tsushima, where players picked one of three horses—Nobu, Sora, or Kage—without much story impact, Ghost of Yotei might be hinting at a more immersive experience. The horse-taming mechanic popularized by Tears of the Kingdom not only added depth but also strengthened the player’s bond with their chosen steed.
Ghost of Yotei is set at the dawn of the Edo period in 1603, potentially adding layers to Atsu’s revenge-driven storyline. Unlike Jin, who was guided by a strong sense of honor, Atsu seems to be fueled by vengeance, setting her apart from her predecessor. This contrast is not just a narrative tweak; it shapes her entire journey, promising a fresh perspective as the game’s release approaches.
While initially, taming horses might not seem directly linked to a character like Atsu, who appears more like a rogue, it aligns with the nomadic lifestyle teased in the sneak peek. Sucker Punch has clearly invested in continuing the tradition of stunning in-game landscapes and visuals, but making strides in interactivity is crucial for a sequel to stand out. By letting players earn their horse’s trust, the game addresses the somewhat superficial choice offered in Ghost of Tsushima.
Atsu brings her own flair to the game, opting for a shamisen over Jin’s flute, and wielding a variety of weapons including dual katanas and matchlock muskets. The setting, Mount Yotei in Ezo, which wasn’t fully part of Japan at the time, further distinguishes her tale from Jin’s.
Although a concrete release date has yet to be confirmed, Ghost of Yotei is penciled in for a 2025 launch. The fresh setting and Atsu’s contrasting motivations indicate that Sucker Punch isn’t afraid to take risks with this sequel. If Ghost of Yotei can similarly integrate gameplay and character like Ghost of Tsushima did for Jin, and perhaps draw inspiration from elements like horse-taming seen in Tears of the Kingdom, it could be exactly what this new chapter needs to captivate audiences. While much remains speculative, the potential for enriching gameplay mechanics is certainly enticing, leaving fans eager to see what surprises await.