Kojima Productions is gearing up to launch Physint, a new action-espionage game, and it seems like this could be the game that breaks the mold they’ve been sculpted with their previous innovative projects. Led by the legendary Hideo Kojima, who crafted the experimental hit Death Stranding, the studio is expected to bring a bold flair to its sequel and the horror game OD. However, this third project is set on revisiting familiar territory once charted by Metal Gear Solid. While it seems that some cinematic magic from Kojima’s recent works will find its way into Physint, embracing its nostalgic roots might just be the best move.
Hideo Kojima’s journey following his Konami departure has been nothing short of a triumphant tale of taking bold risks that have paid off. Death Stranding has developed into a franchise that could potentially stand toe-to-toe with the renowned Metal Gear Solid series. But the thirst for a new chapter in that franchise lingers, leading Kojima to revisit its genre, this time with full creative freedom. Kojima is known for his film-like storytelling and expansive open-world designs, yet he might find even greater success by drawing more direct inspiration from the game that cemented his legacy.
Kojima has declared that he intends for Physint to resemble a movie with its lifelike, cinematic portrayal, which has become a bit predictable for his studio. After transforming MGS5 into a more photorealistic and open-world adventure, these trends have become synonymous with Kojima Productions. Motion capture and third-person action are expected, but switching up the gameplay style could be just the thing to diversify the studio’s gaming portfolio.
Outfitting Physint to stand alongside DS2 and OD requires it to carve out its unique identity. Although OD is heavily using motion capture, the upcoming horror game may not necessarily feature the same third-person perspective as Death Stranding. While rumors hint at the possibility, OD might distinguish itself through unique survival horror mechanics. For Physint to hold its ground among these flagship titles, incorporating one notable difference would be exciting—a callback to its roots, if you will.
Way before open-world missions became a staple, Metal Gear Solid kicked off with level-based gameplay and a top-down view. This tactical approach faded with the series’ progression, with Metal Gear Solid Delta: Snake Eater’s difficulty options now focusing on the third-person vs. isometric view. With Physint conceptualized as a return to its espionage origins, stepping back from the intense action found just behind the protagonist could send a significant message about Kojima’s storied career.
After the dramatic split from Konami, it’s no surprise Kojima has been driven to explore his creative visions with newfound freedom. Yet, it may be several years before Physint hits the shelves. Leaning into the nostalgia of an isometric camera angle could make a statement that transcends fleeting trends like open-world design. For a creator with decades of experience, reflecting the origins of Metal Gear Solid through Physint can serve as a meaningful tribute to Hideo Kojima’s illustrious journey.