Alright, let’s dive into this odd situation. There’s a lot to unpack with this peculiar card game and its decision-making, but the biggest head-scratcher has to be the Premium Missions. Charging players $10 a month only to deliver a batch of underwhelming tasks with paltry rewards, which can be wrapped up within a couple of casual play sessions—it’s a move that just doesn’t sit right.
The rewards on offer are downright abysmal. Take, for instance, being rewarded a single Pack Hourglass for opening 20 booster packs. Really? Woohoo, a whole hour off until I can open another pack. How on earth can you manage to be so generous?!
Typically, a battle pass is crafted to be a season-long grind that gives players reasons to keep coming back. Yes, there are always those diehards who somehow reach level 200 in Fortnite within a week, but for the average player, it offers continual progress rewards alongside daily, weekly, and storyline missions. Plus, it’s usually cheaper and spans three times the duration!
Take Marvel Snap as another example. With its fee, you’re presented with an extensive list of unlocks, taking weeks to achieve. You gain access to the coolest card versions and all kinds of decorative bonuses. Next to this, what Pocket is doing with its battle pass is outrageous. The meager rewards are obtained almost immediately—with five Mewtwo-themed decorations and a single Pikachu card. Once those are claimed, the Premium section of both the Missions and the Shop just sits there, grayed out, taunting you over your wasted cash for the rest of the month.
Sure, you do get an extra pack each day. That’s something, but let’s be real—it’s not even close to being enough.
There’s an urgent need for improvement here, or players will start leaving in droves. Given how rough the launch version is, some form of compensation seems necessary—a sort of “We’re sorry” bundle of hourglasses and shop tickets for those of us who shelled out money hoping it would evolve post-free trial.