If you’ve spotted a strange bug in Destiny 2 lately, don’t fret—Bungie’s leaving it be intentionally.
Games have a unique quality that sets them apart from other forms of entertainment, and bugs and glitches are a huge part of that. Live theatre might come close, with its spontaneous mishaps, but it’s not quite the same as the unpredictable quirks in gaming. Sometimes, developers embrace these little hiccups, much like the team behind Celeste did. Players discovered they could dash through tiny gaps between spikes, and instead of patching it, the developers added a cool animation to acknowledge the trick. While Bungie isn’t adding new animations for Destiny 2’s latest glitch, they’re certainly taking it in stride.
Since the launch of Heresy, players have noticed that three exotic glaive weapons—Edge of Intent, Edge of Concurrence, and Edge of Action—are now usable across all classes, rather than being restricted. Bungie shared in a recent blog that they’ve seen some fun celebrations emerge due to this shift in limitations.
Initially, Bungie was inclined to fix the issue to maintain the game’s class-based dynamics, as removing class locks muddles these established roles slightly. For instance, seeing a Warlock or Hunter generate a mini-bubble, or a Titan zipping like a ninja, is a bit unusual. However, after some internal debate, they’ve decided to let the bug continue. It’s a classic case of a glitch morphing into a feature.
Bungie did mention that not all animations might sync up perfectly since some combinations weren’t originally intended. Moreover, they’ve discovered that class-based glaives are creating some exciting new buildcrafting possibilities. They’ll be closely observing how these weapons perform across the different classes in the days to come.
It’s important to note that Bungie isn’t promising to adopt every quirky bug as a new feature, but this one felt right. So, while it’s fun to imagine what will happen with the next quirky glitch, it might not always get the same treatment. But hey, hope springs eternal, doesn’t it?